Melchior FRANZ <[EMAIL PROTECTED]> said:

> * Jim Wilson -- Tuesday 02 December 2003 22:49:
> > Just keep the overlap down to about 1 pixel width on the edge and you should
> > have no trouble.  In other words use a crescent shape instead of a disc for
> > the rotor shadow.
> 
> Sorry, but I'm afraid I don't understand.  :-)
> The effect that I don't know how to avoid is this: the
> fuselage shadow darkens the underlying ground texture, and
> the rotor darkens both again. Of course, a rotor shadow
> would only be shown with turned off or slowly moving
> rotor, anyway.
> 
> (see attached picture)

Oh ok. I was thinking about the disc of the spinning rotor (which would be
very faint).  Try Lee's suggestion of ordering the transparencies so the
blades aren't blended.

Best,

Jim


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