Melchior FRANZ <[EMAIL PROTECTED]> said: > * Jim Wilson -- Tuesday 02 December 2003 22:49: > > Just keep the overlap down to about 1 pixel width on the edge and you should > > have no trouble. In other words use a crescent shape instead of a disc for > > the rotor shadow. > > Sorry, but I'm afraid I don't understand. :-) > The effect that I don't know how to avoid is this: the > fuselage shadow darkens the underlying ground texture, and > the rotor darkens both again. Of course, a rotor shadow > would only be shown with turned off or slowly moving > rotor, anyway. > > (see attached picture)
Oh ok. I was thinking about the disc of the spinning rotor (which would be very faint). Try Lee's suggestion of ordering the transparencies so the blades aren't blended. Best, Jim _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
