On Tuesday 02 December 2003 22:19, Melchior FRANZ wrote: > * Jim Wilson -- Tuesday 02 December 2003 22:49: > > Just keep the overlap down to about 1 pixel width on the edge and you should > > have no trouble. In other words use a crescent shape instead of a disc for > > the rotor shadow. > > Sorry, but I'm afraid I don't understand. :-) > The effect that I don't know how to avoid is this: the > fuselage shadow darkens the underlying ground texture, and > the rotor darkens both again. Of course, a rotor shadow > would only be shown with turned off or slowly moving > rotor, anyway. > > (see attached picture) > > m. >
Try re-ordering the two shadow objects so that the rotor shadow comes after the fuselage shadow in the .ac object order. What should then happen is that the rotor shadow object will become invisible when viewed through the fuselage shadow object i.e. when looking down on the model (you're probably not going to be looking up at shadows), and there should be no additive effect. I haven't actually tried this, of course:) I found this was a problem when trying to deal with contra-rotating prop disks - you can only see both sets from either the front, or the back, depending on how they're ordered, but not from both directions. In this case though, it might be a solution. LeeE _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
