> If I wanted to add an aircraft to FG would I be able to model everything > properly without having to do tamper with the FG source code? > I'm not a very competent programmer and the thought of messing around with > other people's pet project makes me feel a bit uncomfortable. :) > > Paul
If you want to add an aircraft to FlightGear you have a few choices: 1) Create a JSBSim model. You can get a head start on the configuration file by using David Culp's Aeromatic tool on the JSBSim.org web site. Click on the Aeromatic link or simply go here: http://jsbsim.sourceforge.net/aeromatic.html This will give you a rough head start on the flight model. You can tweak that once you get more detailed info by "data mining" on the net, or by using known relations for the various aero coefficients, etc. 2) Create a YASim model. You'll need to know geometry and performance data for an aircraft, if I am not mistaken. 3) Create a UIUC-Larcsim model. I am completely clueless how this is done. Apart from that, there are the instruments, panel, 3D model, etc. that simply entails a lot of hard work. However, for all of these things, no coding is required apart from defining the above mentioned aircraft-specific entities. This is by design. Jon _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
