On Saturday 13 December 2003 23:11, Jon Berndt wrote:
> > If I wanted to add an aircraft to FG would I be able to model 
everything
> > properly without having to do tamper with the FG source code?
> > I'm not a very competent programmer and the thought of messing around 
with
> > other people's pet project makes me feel a bit uncomfortable.  :)
> >
> > Paul
> 
> If you want to add an aircraft to FlightGear you have a few choices:
> 
> 1) Create a JSBSim model.  You can get a head start on the configuration
> file by using David Culp's Aeromatic tool on the JSBSim.org web site. 
Click
> on the Aeromatic link or simply go here:
> 
> http://jsbsim.sourceforge.net/aeromatic.html

One for Dave Culp, I think - could you increase the max number of engines 
on aeromatic to at least ten?

LeeE

> 
> This will give you a rough head start on the flight model.  You can 
tweak
> that once you get more detailed info by "data mining" on the net, or by
> using known relations for the various aero coefficients, etc.
> 
> 2) Create a YASim model.  You'll need to know geometry and performance 
data
> for an aircraft, if I am not mistaken.
> 
> 3) Create a UIUC-Larcsim model.  I am completely clueless how this is 
done.
> 
> Apart from that, there are the instruments, panel, 3D model, etc. that
> simply entails a lot of hard work.  However, for all of these things, no
> coding is required apart from defining the above mentioned 
aircraft-specific
> entities.  This is by design.
> 
> Jon
> 
> 
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> 
> 


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