On Saturday 13 December 2003 23:11, Jon Berndt wrote: > > If I wanted to add an aircraft to FG would I be able to model everything > > properly without having to do tamper with the FG source code? > > I'm not a very competent programmer and the thought of messing around with > > other people's pet project makes me feel a bit uncomfortable. :) > > > > Paul > > If you want to add an aircraft to FlightGear you have a few choices: > > 1) Create a JSBSim model. You can get a head start on the configuration > file by using David Culp's Aeromatic tool on the JSBSim.org web site. Click > on the Aeromatic link or simply go here: > > http://jsbsim.sourceforge.net/aeromatic.html
One for Dave Culp, I think - could you increase the max number of engines on aeromatic to at least ten? LeeE > > This will give you a rough head start on the flight model. You can tweak > that once you get more detailed info by "data mining" on the net, or by > using known relations for the various aero coefficients, etc. > > 2) Create a YASim model. You'll need to know geometry and performance data > for an aircraft, if I am not mistaken. > > 3) Create a UIUC-Larcsim model. I am completely clueless how this is done. > > Apart from that, there are the instruments, panel, 3D model, etc. that > simply entails a lot of hard work. However, for all of these things, no > coding is required apart from defining the above mentioned aircraft-specific > entities. This is by design. > > Jon > > > _______________________________________________ > Flightgear-devel mailing list > [EMAIL PROTECTED] > http://mail.flightgear.org/mailman/listinfo/flightgear-devel > > _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
