Matthew Law wrote:
That sounds about right for a 152. Maybe David can tell you how much throw is
> available on his aircraft?
This is going to sound stupid, but I'm not sure. I think of the rudder pedals in terms of pressure rather than movement -- to get that in a simulator cockpit, you'll need a servo motor attached.
Just a spring return to give some general feedback is all I'm planning for now. Main use on a simulator is simply to seperate the controls to the correct actions, don't see much point in going beyond that short of doing a full cockpit simulation of a particular type, which is beyond what I'm planning for the moment. I do motor controllers so it really wouldn't be much for me to do it, just don't see a whole lot of extra value beyond a spring for a basic control setup.
Thanks guys for the info though, figured it was around +-2", just seems really far in doing it. But I've also kept the width a bit narrow at a little under a foot on the rails to save space, may be a bit closer than usual and make the throw seem longer. Still rather have close to right distance even then.
Also I'm assuming the yoke on most planes has a bit more throw than +-2", but that's about the limit of what's practical with my current hardware so it'll probably do ok. I could get 6" travel or so max, just gets a bit more trouble to do.
Alan
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