David Megginson wrote:
Alan King wrote:

It depends on what you're doing. Control feedback is pretty critical for basic stick-and-rudder flying (that's one of the reasons that flying a plane in FlightGear is so much harder than in real life). For pure recreation, or for instrument training, it's not so critical.



Yes it is. But the control feedback in the simulator EXACTLY matching real life is not critical. For that matter a Cessna rudder probably doesn't exactly match a P-51 rudder either, but I have no doubts that learning rudder on said Cessna prepares you for 80 or 90 percent of how to use a P-51 rudder. Exact matches aren't critical, simply having some feedback and learning that you must pay attention to the feedback and develop a feel for what is right for a particular plane is most of it. With the sim plane being a bit different from the real plane, you're simply learning two different planes. It's still quite useful to have the basic feedback even if it's not exact.

And I'm not aware of any even $10 mil simulators that are more than approximately real, even with a driven motor proper G forces have a noticable effect on your legs, yet are incompletely modeled. There's only so much you can effectively do without getting in a real plane, I'm just going for the basic 80 percent of it and leaving the other 5 or 10 percent that could possibly be done on the ground alone. It should still be quite effective for the cost.

Later,
Alan


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