Erik Hofman wrote:
 
>.. it's a pity it uses so many polygons.
>.. Is there any easy way to decrease that a bit?
 
I’ll try to put it on a vertex reducing diet – what is a reasonable target? It’s a very complex model though, with a number of moving parts.
 
Once I’ve cleaned it up a bit, I’ll send it to Curt off list – it’ll be a few days though.
 
Regards,
 
Vivian Meazza

 

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