Erik Hofman wrote: >.. it's a pity it uses so many polygons. >.. Is there any easy way to decrease that a bit? I’ll try to put it on a vertex reducing diet – what is a reasonable target? It’s a very complex model though, with a number of moving parts. Once I’ve cleaned it up a bit, I’ll send it to Curt off list – it’ll be a few days though. Regards, Vivian Meazza
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