Erik Hofman wrote:
.. /it's/ /a pity it uses so many polygons./ .. /Is there any easy way to decrease that a bit?/
I’ll try to put it on a vertex reducing diet – what is a reasonable target? It’s a very complex model though, with a number of moving parts.
If you could get it down to about 6000 that would be great (provided it doesn't change it's geometry too much). Also you could make sure you are using single sided polygons wherever possible, that might reduce drawing time also considerably.
Once I’ve cleaned it up a bit, I’ll send it to Curt off list – it’ll be a few days though.
Good to hear it. Thanks Vivian.
Erik
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