As I reported a few weeks ago, the Hunter causes some ugly artifacts:
http://members.aon.at/mfranz/hunter.jpg . The grey spots aren't at
fixed places, they continuously go on and off at other places. Looks
like wathing TV with a badly adjusted antenna. First I thought that
it would be caused by the high number of polys, but now I have a
better explanation: The ac file is full of UV definitions like this:

  SURF 0x10
  mat 1
  refs 5
  58 0.0479177 0.425778
  57 0.0479177 0.425778
  59 0.0479177 0.425778
  56 0.0479177 0.425778
  95 0.0479177 0.425778

That is, a face is described with several identical vertices. Or, in
other words, it isn't really a face at all! At least my nvidia[1]
driver seems to be quite confused by that. In the above screenshot
you see, that the fuselage is rendered correctly, and indeed, the
use of UV coordinates is correct for that in the *.ac file.

Could somebody please fix this? (Vivian? :-)  (I can't at the moment,
because the ac2d scripts have a bug that prevents me from importing/
exporting the hunter. The conversion somehow loses objects and fgfs
crashes with the resulting model. I noticed Willian already.)

m.


[1] 5336 on Linux 2.6.3, XFree 4.4rc2 (pre license 1.1 :-)

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