As I reported a few weeks ago, the Hunter causes some ugly artifacts: http://members.aon.at/mfranz/hunter.jpg . The grey spots aren't at fixed places, they continuously go on and off at other places. Looks like wathing TV with a badly adjusted antenna. First I thought that it would be caused by the high number of polys, but now I have a better explanation: The ac file is full of UV definitions like this:
SURF 0x10 mat 1 refs 5 58 0.0479177 0.425778 57 0.0479177 0.425778 59 0.0479177 0.425778 56 0.0479177 0.425778 95 0.0479177 0.425778 That is, a face is described with several identical vertices. Or, in other words, it isn't really a face at all! At least my nvidia[1] driver seems to be quite confused by that. In the above screenshot you see, that the fuselage is rendered correctly, and indeed, the use of UV coordinates is correct for that in the *.ac file. Could somebody please fix this? (Vivian? :-) (I can't at the moment, because the ac2d scripts have a bug that prevents me from importing/ exporting the hunter. The conversion somehow loses objects and fgfs crashes with the resulting model. I noticed Willian already.) m. [1] 5336 on Linux 2.6.3, XFree 4.4rc2 (pre license 1.1 :-) _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
