Melchior FRANZ wrote > As I reported a few weeks ago, the Hunter causes some ugly > artifacts: http://members.aon.at/mfranz/hunter.jpg . The grey > spots aren't at fixed places, they continuously go on and off > at other places. Looks like wathing TV with a badly adjusted > antenna. First I thought that it would be caused by the high > number of polys, but now I have a better explanation: The ac > file is full of UV definitions like this: > > SURF 0x10 > mat 1 > refs 5 > 58 0.0479177 0.425778 > 57 0.0479177 0.425778 > 59 0.0479177 0.425778 > 56 0.0479177 0.425778 > 95 0.0479177 0.425778 > > That is, a face is described with several identical vertices. > Or, in other words, it isn't really a face at all! At least > my nvidia[1] driver seems to be quite confused by that. In > the above screenshot you see, that the fuselage is rendered > correctly, and indeed, the use of UV coordinates is correct > for that in the *.ac file. > > Could somebody please fix this? (Vivian? :-) (I can't at the > moment, because the ac2d scripts have a bug that prevents me > from importing/ exporting the hunter. The conversion somehow > loses objects and fgfs crashes with the resulting model. I > noticed Willian already.) >
I'll look into it right away. At first glance it looks like file corruption. I've been doing a major clean-up on the Hunter model, so I may have fixed it already. BTW - I use a Nvidia card, and I haven't seen the effect you describe. Do you have a problem with importing exporting the AC3D scripts into AC3d? They seem to import OK into AC3d here. Regards Vivian Meazza _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel