On Wednesday 03 March 2004 14:24, Melchior FRANZ wrote:
> As I reported a few weeks ago, the Hunter causes some ugly artifacts:
> http://members.aon.at/mfranz/hunter.jpg . The grey spots aren't at
> fixed places, they continuously go on and off at other places. Looks
> like wathing TV with a badly adjusted antenna. First I thought that
> it would be caused by the high number of polys, but now I have a
> better explanation: The ac file is full of UV definitions like this:
>
>   SURF 0x10
>   mat 1
>   refs 5
>   58 0.0479177 0.425778
>   57 0.0479177 0.425778
>   59 0.0479177 0.425778
>   56 0.0479177 0.425778
>   95 0.0479177 0.425778
>
> That is, a face is described with several identical vertices. Or, in
> other words, it isn't really a face at all! At least my nvidia[1]
> driver seems to be quite confused by that. In the above screenshot
> you see, that the fuselage is rendered correctly, and indeed, the
> use of UV coordinates is correct for that in the *.ac file.
>
> Could somebody please fix this? (Vivian? :-)  (I can't at the moment,
> because the ac2d scripts have a bug that prevents me from importing/
> exporting the hunter. The conversion somehow loses objects and fgfs
> crashes with the resulting model. I noticed Willian already.)
>
> m.

That's curious.

Of course I had to have a look at Vivian's Hunter model straight away:) and 
when I loaded it into AC3D (V3.6) I found no real problems with it - very 
nice indeed:)

There were a couple of redundant vertices (easily missed) and a couple of 
polys that were being triangulated less than optimally but the model looks 
fine in FG on my system - neither the two extra vertices or the triangulation 
problems were apparent at all.

I can't see anything obvious in AC3D that might be causing what's in that 
screen grab.

I can't remember what package Vivian used to create it - Blender or AC3D - 
Vivian?

LeeE


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