Vivian Meazza wrote:

We seem to have jumped into something without really thinking it through.
Pity. We need to implement something like the AC3D 'crease' sooner rather
than later.

Actually, what we need is a proper graphics format that specifies per-vertex normals. What we have now is a kludge that we need to hold onto until plib supports another 3D format as fully as it supports AC3D. Given that problem, I don't know how much formal machinery we need to add -- let's just change the angle to 61 deg and leave it there.



All the best,



David


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