David Megginson said:

> Actually, what we need is a proper graphics format that specifies per-vertex 
> normals.  What we have now is a kludge that we need to hold onto until plib 
> supports another 3D format as fully as it supports AC3D.  Given that 
> problem, I don't know how much formal machinery we need to add -- let's just 
> change the angle to 61 deg and leave it there.
> 

Could someone submit a patch for this?  I would but I don't have a complete
cvs for plib on disk.  It's just a one line mod near the top of
ssgVertexSplitter.cxx to change the default from 46 to 61.

Thanks,

Jim


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