David Megginson said: > Actually, what we need is a proper graphics format that specifies per-vertex > normals. What we have now is a kludge that we need to hold onto until plib > supports another 3D format as fully as it supports AC3D. Given that > problem, I don't know how much formal machinery we need to add -- let's just > change the angle to 61 deg and leave it there. >
Could someone submit a patch for this? I would but I don't have a complete cvs for plib on disk. It's just a one line mod near the top of ssgVertexSplitter.cxx to change the default from 46 to 61. Thanks, Jim _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
