On Tuesday 09 March 2004 21:24, Vivian Meazza wrote: > Jim wrote > > > -----Original Message----- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of > > Jim Wilson > > Sent: 09 March 2004 19:31 > > To: FlightGear developers discussions > > Subject: RE: [Flightgear-devel] heads up for 3D modelers - > > plib cvs issue > > > > Vivian Meazza said: > > > We seem to have jumped into something without really thinking it > > > through. Pity. We need to implement something like the AC3D > > > > 'crease' > > > > > sooner rather than later. > > > > > > Regards > > > > Well, imo Andy Colebourne is a crook so you won't be seeing > > an upgrade to the loader coming from here :-). And it > > probably won't be coming from anyone else who purchased ac3d > > back when "all future upgrades for free" was promised. It is > > my opinion that we should dump this format as soon as > > possible anyway. The editor is nice, but the format is > > pretty limited. > > I did say _something_like_. I've had 2 upgrades for free, so no complaints > so far. I agree about the editor, it's certainly easier than AutoCAD and > much easier than Blender, but have no view on the format. It seems to do > all we require so far. > > Regards, > > Vivian
While I'll keep out of the Andy C. discussion, I do think the .AC format is a bit limited. For example, the new Crease function/tag appears to operate globally across a model, whereas you really need to be able to set it for individual edges, or point-pairs, and the texture handling, while functional, is a bit too basic, imo - support for multiple textures with hierarchy/priority would be a big improvement, for a start. LeeE _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
