Jorge Van Hemelryck wrote:
> This is a patch (plus examples of use) I've created to solve the
> problem we had at work. Short explanation - the aim was to have a
> separate HUD code (as opposed to included in the FlightGear code).
>
> Long explanation - the easiest solution I saw was to develop a plugin
> system for the HUD code. I've done it under Linux (using dlfcn.h), and
> I don't know how this can be adapted to other systems.

Indeed, portable shared library development (and especially portable
late-binding to those libraries) is a big mess.  :)

What exactly is the goal here?  Do you have a particular external HUD
renderer that you want to link in?  Is it so large that it can't
simply be included in the FlightGear distribution?

Andy

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