Jorge Van Hemelryck wrote: > This is a patch (plus examples of use) I've created to solve the > problem we had at work. Short explanation - the aim was to have a > separate HUD code (as opposed to included in the FlightGear code). > > Long explanation - the easiest solution I saw was to develop a plugin > system for the HUD code. I've done it under Linux (using dlfcn.h), and > I don't know how this can be adapted to other systems.
Indeed, portable shared library development (and especially portable late-binding to those libraries) is a big mess. :) What exactly is the goal here? Do you have a particular external HUD renderer that you want to link in? Is it so large that it can't simply be included in the FlightGear distribution? Andy _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
