Andy Ross wrote:
Erik Hofman wrote:

I'm not sure what to think about this, but ...  We already allow for
things like this and I can see the need to drive external HUD code
from within FlightGear (if nothing else for FlightGear's own HUD code
on a separate display).


My understanding was that this was a patch to draw the *internal* HUD
using externally loaded code.  Basically, it allows someone to write a
(non-GPL) C++ class implementing a HUD object and get it to display on
the FlightGear display.

Oh, yes. That would be causing problems. This would indeed be tough to accept.


Erik

_______________________________________________
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Reply via email to