On Friday 16 April 2004 23:38, Andy Ross wrote:
> Roy Vegard Ovesen wrote:
> > Is there any way to play sounds from a Nasal script?
> Sort of.  The current sound model is property-driven.  You can create
> a new sound event (see the *-sound.xml files under Aircraft for
> examples) and drive it from a given set of properties.  You can then
> set those properties from Nasal.
> There is, however, no way to load a *new* sound from Nasal.  It has to
> be seen by the sound manager at startup to be played at runtime.  I'm
> not completely sure what such an interface would look like, but it
> shouldn't be hard to do.  What are your requirements?

Very simple. I just want to make a beeping sound or a number of beeps to use 
when the autopilot is disengaged (or any other audible annunciators).

Roy Vegard Ovesen

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