On Friday 16 April 2004 23:38, Andy Ross wrote: > Roy Vegard Ovesen wrote: > > Is there any way to play sounds from a Nasal script? > > Sort of. The current sound model is property-driven. You can create > a new sound event (see the *-sound.xml files under Aircraft for > examples) and drive it from a given set of properties. You can then > set those properties from Nasal. > > There is, however, no way to load a *new* sound from Nasal. It has to > be seen by the sound manager at startup to be played at runtime. I'm > not completely sure what such an interface would look like, but it > shouldn't be hard to do. What are your requirements?
Very simple. I just want to make a beeping sound or a number of beeps to use when the autopilot is disengaged (or any other audible annunciators). -- Roy Vegard Ovesen _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
