"Giles Robertson" wrote: > So we put in a parameter that affects how directional the sound is, > with different values for different viewpoints (tower, chase, cockpit).
O.k., I managed to understand :-) I think in this case it would be lerr error-prone to simply add a 3D location relative to the aircraft (VRP or whatever) plus _one_ flag to every sound-event that tells about the location of the event (panel/cabin/airframe/not_on_this_aircraft). When you have this, then the viewer can determine how to manipulate the sound in order to make it suitable for the current view (and view direction), Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -------------------------------------------------------------------------- _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel