That would argue for a variable for each viewpoint changing the
directionality of the sound (i.e the size of the magnitude of difference
between the speakers). Howe easy would this be to implement?

Giles

> -----Original Message-----
> From: David Megginson [mailto:[EMAIL PROTECTED]
> Sent: 29 April 2004 15:34
> To: FlightGear developers discussions
> Subject: Re: [Flightgear-devel] Positional sounds
> 
> Jim Wilson wrote:
> 
> > Lower frequencies especially would be hard to detect direction
anyway
> even
> > without the hard surfaces.  This reminds me of the engine out
protocol
> on
> > light twins,  which seems to assume that you won't hear which engine
is
> silent.
> 
> That's an excellent point -- there are several procedures for
identifying
> which engine is out, and none of them has to do with directional
sound.
> Essentially, the engine noise is transmitted through the entire
airframe,
> and you're doing the equivalent of sitting inside a loudspeaker.
> 
> I think that the directional sound will be very interesting for
external
> views, and might also be useful for near midair collisions, but in
general,
> I don't think it's much use inside the cockpit.
> 
> 
> All the best,
> 
> 
> David
> 


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