That would argue for a variable for each viewpoint changing the directionality of the sound (i.e the size of the magnitude of difference between the speakers). Howe easy would this be to implement?
Giles > -----Original Message----- > From: David Megginson [mailto:[EMAIL PROTECTED] > Sent: 29 April 2004 15:34 > To: FlightGear developers discussions > Subject: Re: [Flightgear-devel] Positional sounds > > Jim Wilson wrote: > > > Lower frequencies especially would be hard to detect direction anyway > even > > without the hard surfaces. This reminds me of the engine out protocol > on > > light twins, which seems to assume that you won't hear which engine is > silent. > > That's an excellent point -- there are several procedures for identifying > which engine is out, and none of them has to do with directional sound. > Essentially, the engine noise is transmitted through the entire airframe, > and you're doing the equivalent of sitting inside a loudspeaker. > > I think that the directional sound will be very interesting for external > views, and might also be useful for near midair collisions, but in general, > I don't think it's much use inside the cockpit. > > > All the best, > > > David > _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel