On Saturday 01 May 2004 06:09, Jim Wilson wrote: > "Ampere K. Hardraade" said: > > Hi, > > > > Sorry for the late reply. I've just finished my exams earlier this week. > > Here is what I have so far: > > http://www.cs.yorku.ca/~cs233144/2004050100.jpg > > http://www.cs.yorku.ca/~cs233144/2004050101.jpg > > http://www.cs.yorku.ca/~cs233144/2004050102.jpg > > > > Does FlightGear support 3DS format? > > Nice looking model! It does, because plib includes support for the 3DS > format. I'm not sure what limitations there are as far as configuring > animation is concerned. If there are issues there you can always use the > converter included with FlightGear (see /util/3dconvert) to create ac3d > files from the 3DS. > > Best, > > Jim
I never hit any problems with animating .3ds models but I couldn't find a way to texture them. However, I wasn't using 3D Studio or Max to make them and I could only export the geometry so it's possible that textured .3ds models made using 3D Studio or Max will be fine. IIRC, plib does not have full support for all the formats it handles but I don't know what the specific limitations are - perhaps there may be something in the plib docs that clarify this. LeeE _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
