Mathias Fröhlich writes:
>
> What this method 3 was meant to do is to minimize the callback traffic by
> having a FDM local tile cache and handling the actual queries to the
> elevation data and normals based on this cache.

> So, can somone help me out with a short descripion how flightgears surface can
> be queried and what data such a query result holds? Or may be someone can
> point me to some documentation about that?

Every thing you need, or perhaps I should say, everything FlightGear knows
about the local scenery is contained in in the hitlist data structure.

SRC / Scenery / hitlist.[ch]xx

AFAIK The only doumentation is the code it self.

Norman


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