Marco Gugel wrote: > as I told to Andy Ross I would like to implement a truck driving > simulation in FlightGear but my doubt regards the collision detection, > which is not implemented! It's only a week that I study FlightGear > code and I have now no idea if the collision detection is reasonably > implementable or not and, if yes, how.
Well, there's the catch: if someone knew how to do it well enough to explain it to you completely, it would already have been done. :) Yes. There are definitely general-purpose polygon intersection routines in FlightGear (see Scenery/hitlist.cxx). But no: no one has studied with them sufficiently to integrate them with the existing FDMs. Honestly, the only real way to do development on a software project (any project) is to dive in and read code. Our product is a program, not a tool; there is no "SDK" for FlightGear. :) And as regards your other question: yes, this is a difficult task. The collision issue probably isn't so bad (although YASim is going to have some performance issues to tackle: currently it can have dozens of contact points per aircraft), but the "non-slip" gear model is just plain hard. Andy _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel