For the textures, I was wondering whether it will be possible to have a set of textures for every airline. For example, if the player wants to fly KLM, the command line can be --aircraft=MD-11-KLM; if the player wants to fly Swiss, then the command line can be --aircraft=MD-11-Swiss. Can this be done?
I also have some questions regarding how FlightGear handles models. 1. How should the model be positioned in the 3D program: should the center of gravity locate at [0,0,0], or should the very left side of the aircraft be [0,y,z], the bow be [x,0,z], and the landing gear rest of [x,y,0]? 2. Currently, I am using 1 unit = 10 centimeters as the scale in the 3D program that I am using. What should the actual value be? 1 unit = 1 meter? 3. How does the LOD system in FlightGear works? Is it capable of assigning different parts of the aircraft with different LOD? Meaning, can the LOD of the engines change while that of the fuselage remains the same? 4. Must the under carriages be included or does FlightGear allow parts sharing between models? 5. Must there be textures? If I want to leave some parts blank, will that create any problem? I also have some questions regarding the MD-11 itself: 1. What is the size of the cockpit? 2. What are the sizes of the undercarriage doors? 3. In what way do the under carriages extend and retract? Thanks in advance, Ampere On May 5, 2004 08:05 pm, Durk Talsma wrote: > On Saturday 01 May 2004 07:09, Jim Wilson wrote: > > "Ampere K. Hardraade" said: > > > Hi, > > > > > > Sorry for the late reply. I've just finished my exams earlier this > > > week. Here is what I have so far: > > > http://www.cs.yorku.ca/~cs233144/2004050100.jpg > > > http://www.cs.yorku.ca/~cs233144/2004050101.jpg > > > http://www.cs.yorku.ca/~cs233144/2004050102.jpg > > > > > > Does FlightGear support 3DS format? > > > > Nice looking model! It does, because plib includes support for the 3DS > > format. I'm not sure what limitations there are as far as configuring > > animation is concerned. If there are issues there you can always use the > > converter included with FlightGear (see /util/3dconvert) to create ac3d > > files from the 3DS. > > Yes, I second that. Looks really nice!. Do you already have a > texture/livery in mind? If not, what about KLM for this one? After all, > they're one of the major passenger MD-11 operators. :-) > > So, is it possible to animate 3DS models from within flightgear, or do we > need to convert the model to AC3D for that? > > B.t.w., Ampere, feel free to sent me a copy of the model when you think you > have something ready, than I'll try and integrate the model with the MD11 > FDM configuration files. > > > Cheers, > Durk _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel