On Friday 04 June 2004 21:44, Roy Vegard Ovesen wrote: > Here is a shot of the King Air cockpit i'm modeling: > > http://home.tiscali.no/rvovesen/king-air-cockpit.jpg > > Also I have a question: The fuel panel texture on the left has two "semi" > circles that have alpha 0% (transparent) in order to show fuel level gauges > that are supposed to be placed slightly behind the panel. The fuel level > gauge that is visible on the right side of the fuel panel actually has a > textured face, but it is not visible through the transparent "semi" circle. > Note that the "Fuel system circuit breakers" panel texture is visible > through the transparent "semi" circle. > > The fuel level gauge has been included in the model xml file as a <model> > tag. Could this be the reason why the gauge face texture is not visible? I > believe David Megginson's Piper cockpit uses the same technique: A panel > texture with transparent "holes" and instruments behind those holes, so I > guess it should be possible.
-- Roy Vegard Ovesen This might be due to the ordering of the transparent objects relative to the non-transparent parts. Is/are the model objects in .AC format? If so (I don't know if this also applies to other object formats such as .3DS) try moving the transparent parts to the bottom of the object hierarchy/list. LeeE _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
