On Mon, 07 Jun 2004 16:41:21 -0400 David Megginson <[EMAIL PROTECTED]> wrote: > > Most of the time, buildings on the screen use up only a tiny number of > pixels. I often do buildings with 5 quads and a 64x64 texture, but even > that much texture is too much sometimes. > > A city with a lot of simple buildings will look much more realistic than > a city with only a few highly-detailed buildings. I don't think there's > any consumer hardware out there yet that could handle, say 300,000 or > more buildings for a big city, so the same point applies no matter what > you're running.
Is there the ability to give a distance-dependancy to the textures used on a model? Or, alternately, to have the specific model/texture set used be distance-dependent? I'm aware that one can apply distance-dependent effects to the xml file, but I haven't yet found any docs about how that works (none in data/Docs, for instance). If possible, then I might think that one could use a very very small texture (little more than color) tiled over the face of an object at large distances, then switch to something more detailed once closer. -c -- Chris Metzler [EMAIL PROTECTED] (remove "snip-me." to email) "As a child I understood how to give; I have forgotten this grace since I have become civilized." - Chief Luther Standing Bear
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