Thank you for replying. I have tried number two by typing in --disable-specular-highlight, and the model shows up perfectly. How should I proceed from this point on?
Thanks, Ampere On June 8, 2004 05:36 am, Erik Hofman wrote: > Ampere K. Hardraade wrote: > > Sorry, I meant it isn't the texture... > > > > I was thinking about something else when I was typing the E-mail. > > > > Regards, > > Ampere > > > > On June 7, 2004 09:48 pm, Ampere K. Hardraade wrote: > >>It isn't the model. I used a texture from another aircraft and that > >>texture showed up too bright as well. > >> > >>I have tried everything that I can think of, and the model is still > >> showing up too bright in FlightGear. I am sure there is a way to set > >> it, because the other 3ds files in the Models/3ds folder don't have this > >> kind of problem. > > There are a few settings that can make the object too bright/white: > > 1. The diffuse color is set too high (probably not in this case). > 2. The reflective color is set too high. > 3. Plib's loader doesn't handle 3ds color settings very well. > > To test 2. you could set specular highlight to false in the render menu. > If it's still to bright/white then that's probably bot the problem. > > Textures are not able to make the object brighter than the texture color > itself, so that can't be the problem. > > Erik > > _______________________________________________ > Flightgear-devel mailing list > [EMAIL PROTECTED] > http://mail.flightgear.org/mailman/listinfo/flightgear-devel _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
