Thank you for replying.
I have tried number two by typing in --disable-specular-highlight, and the
model shows up perfectly. How should I proceed from this point on?
On June 8, 2004 05:36 am, Erik Hofman wrote:
> Ampere K. Hardraade wrote:
> > Sorry, I meant it isn't the texture...
> > I was thinking about something else when I was typing the E-mail.
> > Regards,
> > Ampere
> > On June 7, 2004 09:48 pm, Ampere K. Hardraade wrote:
> >>It isn't the model. I used a texture from another aircraft and that
> >>texture showed up too bright as well.
> >>I have tried everything that I can think of, and the model is still
> >> showing up too bright in FlightGear. I am sure there is a way to set
> >> it, because the other 3ds files in the Models/3ds folder don't have this
> >> kind of problem.
> There are a few settings that can make the object too bright/white:
> 1. The diffuse color is set too high (probably not in this case).
> 2. The reflective color is set too high.
> 3. Plib's loader doesn't handle 3ds color settings very well.
> To test 2. you could set specular highlight to false in the render menu.
> If it's still to bright/white then that's probably bot the problem.
> Textures are not able to make the object brighter than the texture color
> itself, so that can't be the problem.
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