Could there be a connection between this and the problem pointed out by Dave in the Air Refueling thread?
Regards, Ampere On June 9, 2004 02:02 pm, Jorge Van Hemelryck wrote: > I wouldn't say that "multiplayer doesn't work properly", I'd rather say > that it's still in early stages of development. The effect you see is > probably due to the delay due to sending packets across the network. You > see movement of the other aircraft along its axis because you try and > match the velocity. Network delays are converted into distance (d=v*t), > and it could probably be fixed by using interpolation on the receiver > side. I haven't had time to do it yet. Maybe a Kalman filter would be a > good idea. Is no one else working on it ? _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
