Could there be a connection between this and the problem pointed out by Dave
in the Air Refueling thread?
On June 9, 2004 02:02 pm, Jorge Van Hemelryck wrote:
> I wouldn't say that "multiplayer doesn't work properly", I'd rather say
> that it's still in early stages of development. The effect you see is
> probably due to the delay due to sending packets across the network. You
> see movement of the other aircraft along its axis because you try and
> match the velocity. Network delays are converted into distance (d=v*t),
> and it could probably be fixed by using interpolation on the receiver
> side. I haven't had time to do it yet. Maybe a Kalman filter would be a
> good idea. Is no one else working on it ?
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