On Wed, 9 Jun 2004 17:39:08 -0400
Ampere K. Hardraade wrote:

> Could there be a connection between this and the problem pointed out by Dave 
> in the Air Refueling thread?

There probably is a connection. Actually, to be more precise than in my
last post, it's not the delay itself that causes the jitter, it's the
randomness of the delay, which makes packets arrive just after or just
before rendering. I think it happens with or without threading as far as
the network is concerned, but only with threading if it's an AI model.

Here's an explanation with numbers; at 50 fps, maximum time difference =
1/50 s, speed = 400kt = 200 m/s (approx), distance of the jitter = speed
* time = 4m = 13ft.

-- 
Jorge Van Hemelryck

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