Josh Babcock wrote:

the non-common instruments are (or should be) more frequent.

Actually, the opposite is true, at least for general aviation

I read this to mean throttles, trim wheels, levers switches, yokes and such.

Jim mentioned instruments rather than controls. As far as controls go, making them clickable is nice but it's not essential -- no one's going to fly the plane (at least not too far) by manipulating a 3D yoke and throttle with the mouse. Making less-common controls like electrical switches, carb heat, etc. clickable might make more sense.


The biggest benefits will come from clickable instruments and avionics, so that you can put in an altimeter setting, adjust the heading indicator, and tune the radio, to give three common examples.

Another exception that might also be nice to have a way of passing parameters to included instruments so the instrument can do a one-time transformation on one of it's parts to adjust it's stall speed line, for instance, to the aircraft it is being installed in. I don't know how to implement this though.

I've thought about this problem as well, but have not yet come up with a good answer. The issue appears mainly for the decals on the airspeed indicator, but also for the tachometer (for example, newer 172's redline at 2400 rpm while older ones redline at 2700 rpm). The faces for fuel gauges tend to be different on every plane, as do oil pressure/temperature and fuel pressure gauges.



All the best,


David

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