Does anyone have code that depends on having bindings for the keyboard,
mouse, and joystick(s) visibile in the main property tree? I'm planning a
cleanup of the input subsystem, and part of that will be reading XML
configuration files directly like we do for models and other parts of
FlightGear. That will also make it possible to reload new bindings at
runtime without stopping and restarting FlightGear.
All the best,
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