On Tuesday 07 September 2004 19:10, Andy Ross wrote:
> Lee Elliott wrote:
> > In a/c that have one or more VC views there's a visible 'jitter'
> > when looking at parts of the a/c, most notably in my experience,
> > with the windshield/canopy frames.
>
> This is a bug, not an intentional feature. :)
>
> It's a precision problem with the view code.  The current architecture
> puts the coordinate origin at the current tile origin, which is
> sometimes ~1000m from the viewpoint.
>
> So the OpenGL matrix stack has to do something like
>
>  + move the origin from the viewpoint (where it starts, by definition)
>    to the tile centroid
>  + draw scenery, objects...
>  + move the origin back to the aircraft origin
>  + draw the aircraft, cockpit ...
>
> These two matrix multiplications result in floating point values that
> are "off" by a few parts in 2^23 (basically one part ), due simply to
> roundoff error in the single precision operations.  Doing the math,
> that comes out to an error of about 1mm.  In small cockpits (the A-4
> shows this effect really well), that can be several pixels worth of
> screen.
>
> I looked at fixing it about a year or so ago, but got confused and
> distracted by other things.  The best solution would be to "recreate"
> the cockpit modelview matrix from scratch, using double-precision math
> for the offsets, instead of deriving it from the tile centroid with
> OpenGL matrix calls.
>
> Andy
>

& Erik

Oops :)

LeeE

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