>
> I would like to have those positions of the arrester wires not in lat/lon/alt 
> but rather than in earth centered coordinates (cartesian coordinates: x 
> towards lat/lon=0, z towards northpole). Just because we already have all 
> scenery values stored in this format. We have a scenery reference point and 
> relative to that, we have rotated vertices.

< soapbox >
Arrestor wires and all other Model 'features' should be an XYZ offset from 
the center point of the parent Model's Frame of reference

FWIW using LLZ for anything except using user input / output is a step 
back to the 'dark ages' of the pre satelite era and the advances in 
Geodysey of the post Sputnik world.

IMHO the FDMs should report in XYZ too, interestingly they all use it
instead of LLZ internally, and this XYZ is what all FGFS location code 
should be based on :-)

The list has heard me harp on this issue before and has rejected this 
revolutionary idea but this archaic way of representing position internally
in FGFS is IMO a *major* PITA in an otherwise reasonably modern 
'Round Earth' simulator.
< /soapbox >

> With those values we can cheap compute (double valued) positions of these 
> vertices. And then transform them, just by translation and rotation, to some 
> coordinate frame required for modelling the hook, gear ...

This holds true for any othe properly 'located' object.

Norman

"Give me a place to stand and I can draw the World"


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