I used to use that method you described when I was still a beginner. It takes a lot of concentration, and the result may not come out as accurate as you would like it to be.
Now days, I am using a different method. Say I want to model a pentagon: I will load the drawing in Gimp or Paintbrush, and measure the coordinates of the five corners in pixel. After that, I will open 3D Studio, create fiver vertices at the aformention coordinates and connect them with lines... and voila, I have a pentagon. Ampere On October 29, 2004 08:49 pm, Matthew Law wrote: > If possible, I'd like to texture some cubes with each of the 3-views and > be able to see the texture in Blender as I model. �This seems to be the > method many people use in other apps like 3DS Max. �Is this the right > way to go in Blender? �What methods do other people use and how do you > get guide images in there to model with? _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
