I used to use that method you described when I was still a beginner.  It takes 
a lot of concentration, and the result may not come out as accurate as you 
would like it to be.

Now days, I am using a different method.  Say I want to model a pentagon: I 
will load the drawing in Gimp or Paintbrush, and measure the coordinates of 
the five corners in pixel.  After that, I will open 3D Studio, create fiver 
vertices at the aformention coordinates and connect them with lines... and 
voila, I have a pentagon.

Ampere

On October 29, 2004 08:49 pm, Matthew Law wrote:
> If possible, I'd like to texture some cubes with each of the 3-views and
> be able to see the texture in Blender as I model. �This seems to be the
> method many people use in other apps like 3DS Max. �Is this the right
> way to go in Blender? �What methods do other people use and how do you
> get guide images in there to model with?

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