> Curtis L. Olson wrote: > > It doesn't probably matter too much for 3d animation if your conversion > > factor get's you close. > > There is another thing, all doors, struts and support bars are animated > based on the gear extension. While the main gear extension might be > perfectly valid in degrees, converting supports struts/bars will be a > whole lot more complicated.
Like I mentioned before, landing gear extension is fine as a "0 to 1" parameter. Elevator, rudder, speedbrake, spoilers, etc. in angular measurements. Now, *IF* we are to normalize these angular parameters in the FGInterface class, WHAT is the non-dimensionalizing procedure? How do we non-dimensionalize with any degree of accuracy and compatibility? Jon _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
