I had a little idea (take cover now!) I had a play about with Imagemagick a while back to see if it could write text onto an RGBA image (which, of course, it can).
So I made it write a text string in a freefont typeface onto an aircraft texture - Not that it was in the right place but that is only a question of knowing the right co-ordinates to start at. So... For AI traffic (or multiplay) where any given aircraft has its own callsign, when the texture for that callsign is loaded, Imagemagick can quickly and quietly write the callsign onto the fuselage so the aircraft becomes visually identifyable. That is that every aircraft in the environment would have to have its own texture tho. Still, the idea is there (but I haven't the knowledge to implement it). Dave Martin _______________________________________________ Flightgear-devel mailing list [email protected] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
