On Friday 31 Dec 2004 14:13, Martin Spott wrote: > These instruments look really marvellous.
Thanks :-) > I wish you'd release the > stuff so everyone can compare it to the default instrumentation on > their individual platform. I'll make them available one way or another once they're all working. I've made a radio set and *almost* got that to work today so it's coming along. I'll perhaps package them so you can use a props value or simillar to switch to them and try them out. > I believe there are platforms out in the wild, even not that up to > date, that won't be hit that much by ploygon count .... I myself would > love to try it out in order to see how much the polygon count has > influence on the frame rate. We shall see ;-) On Friday 31 Dec 2004 14:15, Curtis L. Olson wrote: > Erik Hofman wrote: > > Looks very nice, but the instrument covers seem indeed a bit polygon > > heavy. To be honest I can't really think of a way to cheat a bit to > > decrease the polygon count. > > They look to pristine though ... you need to add some textures with wear > and tear ... maybe put some scratches in the instrument faces, etc.etc. :-) > > Curt. Hey, I've only just made them, so technically, they're brand-new out of the box ;-P I'll go back and have a look at putting textures over the bezels to make scratches and such once I've got everything working; the radios are a nightmare and my texture/digit system is a little flaky at best. Any idea why a frequency of 120.5 apparently gets rounded down to 120.49 when displayed? Cheers all Dave Martin _______________________________________________ Flightgear-devel mailing list [email protected] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
