On Friday 31 Dec 2004 14:13, Martin Spott wrote:

> These instruments look really marvellous.

Thanks :-)

> I wish you'd release the 
> stuff so everyone can compare it to the default instrumentation on
> their individual platform.

I'll make them available one way or another once they're all working. I've 
made a radio set and *almost* got that to work today so it's coming along.

I'll perhaps package them so you can use a props value or simillar to switch 
to them and try them out.

> I believe there are platforms out in the wild, even not that up to
> date, that won't be hit that much by ploygon count ....  I myself would
> love to try it out in order to see how much the polygon count has
> influence on the frame rate.

We shall see ;-)

On Friday 31 Dec 2004 14:15, Curtis L. Olson wrote:
> Erik Hofman wrote:
> > Looks very nice, but the instrument covers seem indeed a bit polygon
> > heavy. To be honest I can't really think of a way to cheat a bit to
> > decrease the polygon count.
>
> They look to pristine though ... you need to add some textures with wear
> and tear ... maybe put some scratches in the instrument faces, etc.etc. :-)
>
> Curt.

Hey, I've only just made them, so technically, they're brand-new out of the 
box ;-P

I'll go back and have a look at putting textures over the bezels to make 
scratches and such once I've got everything working; the radios are a 
nightmare and my texture/digit system is a little flaky at best.

Any idea why a frequency of 120.5 apparently gets rounded down to 120.49 when 
displayed?

Cheers all

Dave Martin

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