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Paul Surgeon schrieb:
| On Sunday, 2 January 2005 18:03, Christian Mayer wrote:
|
|>I see no benefit in adding an dependancy to a library that effectively
|>can do the same as OpenGL - but only in software.
|
|
| The difference is a powerful text and vector library vs OpenGL primitives.
| Have you ever tried rendering true type fonts in OpenGL?
| It's a pain in the ass!

No, but when I need renderd text I use PLIB's fnt library.

Although it uses bitmaped and not true type glyphs it will be (more
than) good enough. We only need one (or just very few) different font sizes.

|>If OpenGL is too complicated for some cases, we can encapsulate the
|>necessary functions in C/C++ code and offer that function.
|
| I think that would be a good option.
| I think a panel designer should be given a canvas/texture that they can
| "paint" on with easy to use text and vector functions.
| The canvas and painting should be defined in 2D pixel co-ords.

OpenGL knows the orthogaphic projection - so you have ordinary 2D
coordinates. Rendered to an texture you've got everything you need.
(Actually you've got the same technique that the next Windows version
will have)

CU,
Christian
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