* David Megginson <[EMAIL PROTECTED]> [2005-01-06 15:00]: > I experimented with stuff like that early on, but in the end, I found > the most success just building my meshes by hand. For the fuselage, I > usually start with a mesh square in front view, then I split edges and > move vertices until I have a cross-section of the widest part; next, I > switch to side view and duplicate that square forward and backward, > adjusting its height to fit the fuselage side profile; then I go back > to front view and adjust the shapes of the cross-sections (also from > top view, usually), then I connect them all up. A similar approach > works for the wings and horizonatal stabilizer or stabilator.
Thanks, I'll give both techniques a try and see which one works out best for me. All the best, Matthew. _______________________________________________ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d