* David Megginson <[EMAIL PROTECTED]> [2005-01-06 15:00]:
> I experimented with stuff like that early on, but in the end, I found
> the most success just building my meshes by hand.  For the fuselage, I
> usually start with a mesh square in front view, then I split edges and
> move vertices until I have a cross-section of the widest part; next, I
> switch to side view and duplicate that square forward and backward,
> adjusting its height to fit the fuselage side profile; then I go back
> to front view and adjust the shapes of the cross-sections (also from
> top view, usually), then I connect them all up.  A similar approach
> works for the wings and horizonatal stabilizer or stabilator.

Thanks,

I'll give both techniques a try and see which one works out best for me.



All the best,

Matthew.


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