On 1 Feb 2005, at 10:34, Erik Hofman wrote:

I've done some work to make this code at least compile on MacOS. It's obvious I can't really test it myself so any patches needed to get it compiling are accepted.

Those who want to implement a real render-to-texture implementation for MacOS might find the following example helpful:

http://developer.apple.com/samplecode/Carbon_Pbuffer_Shared/ Carbon_Pbuffer_Shared.html

I'm in the middle of trying to resurrect my FG build (right now it's dying during startup, oh well), but getting this integrated should be ok, assuming I can clone the existing WGL / GLX code.

Question, though : what is FG using render-to-texture *for*?

Whenever a friend succeeds, a little something in me dies.

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