Quoting "Oliver C." :

> On Wednesday 02 March 2005 11:14, Melchior FRANZ wrote:
> > * Martin Spott -- Wednesday 02 March 2005 10:46:
> > > Your intention is clear, it's just that I don't share everyting of it.
> >
> > ... and you don't need to. Just keep the number of 512x512 textures as
> > low as possible, especially for objects with reduced importance. Not
> > everyone has a fast and cheap internet connection. Sigh ...
> >
>
> What we need is support for texture compression in flightgear
> and textures that are stored in such a way, in other words
> a file format that uses and supports texture compression.
> Not using texture compression is a waste of video memory.

It shouldn't prevent modellers to be careful with texture size. I usually use
big textures when modelling to help me position texture coordinates precisely
but I reduce them when submitting the model. Anyway, at distance, you only see
a reduced texture created by mipmap generation.

-Fred

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