> Erik wrote: > > I made just this observatory model for him about a year back or so: > FlightGear/data/Models/Structures/observatory.*
Gosh, I already offered JJ to build the observatory myself but as I see the model you made is really good. It just needs to be placed in the scenery :-) Anyway, I'd suggest to bring down the observatory.rgb coulour depth, it's 24bit but it needs ver few colours so the file would be smaller (42603 bytes for a 2bit/px image is too much :-) Or doing so is of no help for software/hardware performance at all? I don't know the internals of FGFS and PLIB so I guess (common sense) that reducing the colour depth of the texture files (if not strictly necessary) is still something good to do. Please let me know if I'm wrong because I generally tend using only 8bit/px bitmaps which is generally good enough for such 3d models. If not, I will go back on 24bit/px. Roberto -- Lassen Sie Ihren Gedanken freien Lauf... z.B. per FreeSMS GMX bietet bis zu 100 FreeSMS/Monat: http://www.gmx.net/de/go/mail _______________________________________________ Flightgear-devel mailing list [email protected] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
