> > I should say though that most people will just want to point their > displays perpendicular to the viewer and use a more > standard/straightforward symetric view frustums. I had to do asymmetric > view frustums for a particular project with specialized needs. We ended > up with a combination of compromises that I wasn't entirely happy > about. We were trying to achieve a middle of the road solution that > wasn't perfect anywhere, but wasn't horrible anywhere either. > Sounds kind of like the problem I'm facing with the left seat/right seat view perspective in the 747 simulator. Short of a fully collimated projection(s) and optics to handle a curved, wrap-around screen any solution will be a compromise. Understand there are electronics available to handle "warping" with CRT projectors by controlling the electron beam to handle frustum distortions and other projection artifacts. Have a feeling they're not cheap and probably some specialized software to handle all the geometry.
Am I correct in understanding that the modified code has been added to CVS? Regards John W. _______________________________________________ Flightgear-devel mailing list [email protected] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
