Selon Melchior FRANZ: > * Harald JOHNSEN -- Tuesday 26 April 2005 20:41: > > Clouds are not culled correctly. That explains the poping, but it had > > also an enormous impact on fps. > > In attachment is a quick hack. > > Ahh. That makes a big difference. Almost usable now. :-) > > Now, if you could fix the fog problem and fade clouds in&out rather than > popping them up abruptly, it would be quite cool already.
I just compile them with MSVC without a single warning. And they work fine ( I missed the initial glitches ;-). I am really impressed. I know this is preliminary code, but is there a reason why 100% cloud density doesn't give us overcast rather than scatered/broken as it is now ? -Fred _______________________________________________ Flightgear-devel mailing list [email protected] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
