Selon Melchior FRANZ:
> * Harald JOHNSEN -- Tuesday 26 April 2005 20:41:
> > Clouds are not culled correctly. That explains the poping, but it had
> > also an enormous impact on fps.
> > In attachment is a quick hack.
> Ahh. That makes a big difference. Almost usable now. :-)
> Now, if you could fix the fog problem and fade clouds in&out rather than
> popping them up abruptly, it would be quite cool already.
I just compile them with MSVC without a single warning. And they work fine ( I
missed the initial glitches ;-). I am really impressed.
I know this is preliminary code, but is there a reason why 100% cloud density
doesn't give us overcast rather than scatered/broken as it is now ?
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