Selon Melchior FRANZ:

> * Harald JOHNSEN -- Tuesday 26 April 2005 20:41:
> > Clouds are not culled correctly. That explains the poping, but it had
> > also an enormous impact on fps.
> > In attachment is a quick hack.
>
> Ahh. That makes a big difference. Almost usable now.  :-)
>
> Now, if you could fix the fog problem and fade clouds in&out rather than
> popping them up abruptly, it would be quite cool already.

I just compile them with MSVC without a single warning. And they work fine ( I
missed the initial glitches ;-). I am really impressed.

I know this is preliminary code, but is there a reason why 100% cloud density
doesn't give us overcast rather than scatered/broken as it is now ?

-Fred

_______________________________________________
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d

Reply via email to