Frederic Bouvier wrote:
Selon Melchior FRANZ:
* Harald JOHNSEN -- Tuesday 26 April 2005 20:41:
Clouds are not culled correctly. That explains the poping, but it had
also an enormous impact on fps.
In attachment is a quick hack.
Ahh. That makes a big difference. Almost usable now. :-)
Now, if you could fix the fog problem and fade clouds in&out rather than
popping them up abruptly, it would be quite cool already.
I just compile them with MSVC without a single warning. And they work fine
( I
missed the initial glitches ;-). I am really impressed.
Erik did a few adaptations, I'm only using .net since a week or two and
I have allready forgotten the headach I had with templates and MSVC ;)
I know this is preliminary code, but is there a reason why 100% cloud density
doesn't give us overcast rather than scatered/broken as it is now ?
-Fred
_______________________________________________
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d
The density is supposed to reduce the number of clouds on low to mid
level computer, it won't change a broken layer into an overcast one.
Harald.
_______________________________________________
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d