On 4 May 2005, at 21:39, Melchior FRANZ wrote:
Minor partial objection - the Mac startup is dog slow (like 90 seconds to get to a usable plane in the C172 and SFO), and I think at least part of the problem is the 'init while idle' scheme - FG wastes too much time doing rendering type things when I'd be happier to have it be 'frozen' but take half the time. I think the fix for this could be as simple as a render flag that disables the entire scene graph and replaces with a dummy scene (black screen + progress bar?) while some property is set. Ah, wait ... does this affect tile-loading and hence hit-testing and hence ground-trimming? Anyway, I am nervous of changes that do yet more stuff in the idle callback, because I think it's a bit starved for time. H&H James-- Some people, when confronted with a problem, think “I know, I’ll use regular expressions.” Now they have two problems. |
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