After I asked a bit around, I came to (my) conclusion that making external 
changes trough custom data on the Scenery is a pain. No chance to get custom 
Sceneries (not just objects) �really good to run.

Well. it is probably possible through changing the source-data of terragear - 
extend this with own changes and all will be fine.

But there would be a better way: 

The holes which were now cutted by terragear could be cutted in runtime of 
FGFS.

So that you are able to include a own mesh-file (for example a AC3D file).

I would suggest the same method to include the mesh into the scenery as 
terragear does with airportfields.

The equal area which the new mesh uses get cutted out from the base-tiles (I 
assume that is one big "tile" after they are loaded...) and the border of 
both meshes get connected also with respect of the elevation. 


This is of course a big piece of work. But this is something you need. To 
build a quite good airport - �with Taxiwaycrossings and that stuff.
With that you are even able to do some nice unleveled runways which are in 
particular already possible but not happening very much due to the low 
elevation-resolution.

IMHO this is something with a higher priority than 3d-clouds. Even If I also 
think that they already should be implemented fully. ;);) (Now I don't want to 
tell that all the people should stop working on that, what they are 
doing. :):) �)

Greetings,
Karsten

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