After I asked a bit around, I came to (my) conclusion that making external changes trough custom data on the Scenery is a pain. No chance to get custom Sceneries (not just objects) �really good to run.
Well. it is probably possible through changing the source-data of terragear - extend this with own changes and all will be fine. But there would be a better way: The holes which were now cutted by terragear could be cutted in runtime of FGFS. So that you are able to include a own mesh-file (for example a AC3D file). I would suggest the same method to include the mesh into the scenery as terragear does with airportfields. The equal area which the new mesh uses get cutted out from the base-tiles (I assume that is one big "tile" after they are loaded...) and the border of both meshes get connected also with respect of the elevation. This is of course a big piece of work. But this is something you need. To build a quite good airport - �with Taxiwaycrossings and that stuff. With that you are even able to do some nice unleveled runways which are in particular already possible but not happening very much due to the low elevation-resolution. IMHO this is something with a higher priority than 3d-clouds. Even If I also think that they already should be implemented fully. ;);) (Now I don't want to tell that all the people should stop working on that, what they are doing. :):) �) Greetings, Karsten _______________________________________________ Flightgear-devel mailing list [email protected] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
