> > http://home.comcast.net/~davidculp2/city_sign.jpg
> It's easy enough to do using the date from GNS > (http://earth-info.nga.mil/gns/html/) the biggest quiestion is how to > generate the signs - imagemagick could be used to generate a texture to > add to a standard model (and an appropriate xml file could be created at > the same time to select it) but that would result in insane texture > usage. A better way may be to generate the letters seperately, and add > those to the scenery (not unlike a variation on the hollywood sign). That sounds interesting. Also, I wonder if the HUD could generate and place text strings instead? Here are possibilities: 1) Allow each .stg file to have one 256x256 texture, hand made, containing the names of the biggest 8 (or 16, or whatever) towns. The signs and their associated .xml files would also be individual and hand made. 2) Jon's "hollywood sign" method, where the signs are autogenerated using individual letters. 3) Make a "text" animation (I'm guessing this doesn't exist yet?). 4) Have the HUD autogenerate "tags" that would appear superimposed over the appropriate coordinates. Of these, number 1 is available now, in concept, although people will have to make the signs. I'm willing to make a set for SFO. Dave _______________________________________________ Flightgear-devel mailing list [email protected] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
