Dave Culp wrote:
That sounds interesting. Also, I wonder if the HUD could generate and place text strings instead? Here are possibilities:
1) Allow each .stg file to have one 256x256 texture, hand made, containing the names of the biggest 8 (or 16, or whatever) towns. The signs and their associated .xml files would also be individual and hand made.
2) Jon's "hollywood sign" method, where the signs are autogenerated using individual letters.
3) Make a "text" animation (I'm guessing this doesn't exist yet?).
4) Have the HUD autogenerate "tags" that would appear superimposed over the appropriate coordinates.
Of these, number 1 is available now, in concept, although people will have to make the signs. I'm willing to make a set for SFO.
It seems like it should be a lot simpler than that. The HUD uses the plib font system. This is simply a 256x256 texture with all the letters placed in rows/columns. With a little investigation, it should be pretty simple to build an object and texture it with the appropriate bits from the font texture, I wouldn't be surprised if plib would provide the necessary capability.
Curt.
-- Curtis Olson http://www.flightgear.org/~curt HumanFIRST Program http://www.humanfirst.umn.edu/ FlightGear Project http://www.flightgear.org Unique text: 2f585eeea02e2c79d7b1d8c4963bae2d
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