Melchior FRANZ wrote:
For those who care: these changes to the beacon solve one of the recently discussed problems with hanging FDM: The beacon is a quite expensive structure. It consists of about 1000 vertices and 950 triangles, all on the same spot. When you fly over a beacon, the ground cache has to eat all these triangles, which makes the FDM stutter or even hang. Quite a waste of effort, for the fraction of a second that it takes to pass the beacon. With these changes most of the 950 faces are invisible to the ground cache. There's only a simple invisible pyramid instead for intersection tests. This does, of course mean that you can't fly between the rails through the beacon any more ... ;-) The rumour goes that fixes for the other crash/hang problems are already done, too, and will soon be applied. (And they work quite well so far. :-)
Is this something that people should consider for any high poly structures then?
-- Jon Stockill [EMAIL PROTECTED] _______________________________________________ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d