> Melchior FRANZ wrote: > > > For those who care: these changes to the beacon solve one of the recently > > discussed problems with hanging FDM: The beacon is a quite expensive > > structure. > > It consists of about 1000 vertices and 950 triangles, all on the same spot. > > When you fly over a beacon, the ground cache has to eat all these triangles, > > which makes the FDM stutter or even hang. Quite a waste of effort, for the > > fraction of a second that it takes to pass the beacon. With these changes > > most of the 950 faces are invisible to the ground cache. There's only a > > simple invisible pyramid instead for intersection tests. This does, of > > course > > mean that you can't fly between the rails through the beacon any more ... > > ;-) > > The rumour goes that fixes for the other crash/hang problems are already > > done, too, and will soon be applied. (And they work quite well so far. :-) > > Is this something that people should consider for any high poly > structures then?
Is the "ground cache" for the benefit of the FDM? Jon _______________________________________________ Flightgear-devel mailing list [email protected] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
